"ADDICTION KILLS" was a school project in which we had to create an interactive animation with a narrative that could be controlled by the player. i created "addiction kills" a choice based animation about how one simple no can lead to a whole different path in life.
we combined technology and narrative to make a real life, fun, immersive role play game concept for kids called Terragame. the main focus of the game is to teach the kids about nature while they play in it. Through finishing different quests they get the chance to help mother nature escape from the evil hands of lord global warming (In dutch "Meester broeikaseffect").
HAN Clash is an interactive game concept made to lower the CO2 emissions of Universities by showing sustainable behavior. every academy on the HAN university has its own building. Every building can score points by participating in lowering the CO2 emission. Students do this by actively thinking about their co2 emitting behavior. for example take the train instead of the car or turn of the lights of a classroom as soon as you leave. all the actions will be monitored with the HAN card. The building with the lowest CO2 emission wins a huge party at the end of the year.